Website powered by

Gotham Knights - Stock N Store (Interior)

Heres some of work done in the interiors located in the OpenWorld for Gotham knights.
I was in charge of overseeing the entire creation of these interiors for game from block out in before green light up until polish and debugging as the only lead environment artist for the OpenWorld.
My tasks where but not limited to
- In engine benchmarks
- Monitoring overall build stability with support of tech
- Communicating with other departments on the status of the OpenWorld week to week
- Modelling/Level art mentoring/guiding
- Daily Reviews
- Testing tools from a high level then passing them onto key artists for refining
- Planning and helping create strike teams

The Level Artists who worked hard on this area throughout development but not limited to where:

Phillip Shatilla

Art direction by Daniel Kvasznicza and Olaf Quinzanos.
© 2023 WBEI. © & ™ DC.